It’s a nice idea still. I say just let them enjoy it. No use in bothering yourself over them enjoying it.

Don’t get me wrong, I think it’s a really neat idea and I think it’s pretty cool that Jump is getting so much positive attention.

More than anything else, it’s the art style that bothers me, but I guess it helps the characters seem like they fit with each other

It was Herobrine he’s totally real and he’s gonna come spook you at night when your asleep.

I don’t know who that is, but I’m very afraid of him now

Ah woah ok I wasn’t expecting to go this deep lol
Ah I should have probably elaborated. I’m not saying either is better I was just saying it reminds me of it and I really like that open world type stuff so I know I’ll enjoy it.

Ah, yeah, probably my fault. I just get really passionate about anything to do with Zelda, especially Breath of the Wild now.

You’re right though, neither of them is really better on an entertainment level, it’s a matter of what someone enjoys. That said, if you like Skyrim, you will absolutely love Breath of the Wild.

I know what you mean. I realize some people may find it insulting to compare it like this but it reminds me of skyrim ,which I really love, so now I really wish I could play it. Alas I am stuck with watching others play it.

Skyrim’s fun and I had a good time with it, but if you ask me, Breath of the Wild is a lot better than it. The problem is that it’s kind of hard to quantify why. The best I can do is looking at how they subscribe to the general structure of an open-world game.

To quote Kotaku’s review of the game:  

And as you talk about Breath of the Wild with your friends, there’s one word that will rarely if ever come up: “can’t.” Stories about the new Zelda will instead revolve around what you can do […] 

Breath of the Wild is the best Zelda game to date, and it accomplishes that simply by saying yes.

It’s a game that truly lets you do whatever you want by giving you all the tools you need right from the beginning. All you need to solve any puzzle or challenge you come across is a matter of your personal skill and problem solving. 

There are definitely some things it doesn’t want you to do (taking on Calamity Ganon from the get go being the most obvious example), but it won’t stop you by any means, and if you can manage to do it despite the game’s deterrents, good on you.

Breath of the Wild is truly a game everyone needs to experience first hand because despite even it’s minor flaws it is a masterpiece in game design and entertainment that we haven’t seen in a long time, and I for one can’t wait to see how Nintendo follows up on this.

Even here you sound kind of professional about it lol
I find it impressive though.

I just. Really love this game. I don’t think I’ve ever so thoroughly enjoyed a game in a long time. The story, the characters, the world. All of it’s just so amazing. Developers all the time talk about their open worlds being alive in some fashion, but this is the first time I think someone has truly succeeded at delivering on that promise.

I’ve said it before, but I’ll say it again: Nintendo created the open-world genre with the original Legend of Zelda, and just over 30 years later, here they are again to remind everyone of that.

You sound like you’ve written a guide book for Breath of the Wild.

Do I? Huh, interesting. Nah, I haven’t, it’s mostly just a combination of me running around and seeing what kind of nonsense I can get into and vague mentions of these things from other people I see playing it. 

A good example of it is the surprise on Mt. Lanayru. I tried going there early on in the game, but I didn’t have a lot of cold resistance supplies at the time, so I put it off and eventually forgot about it. Until I listened to a podcast of people talking about it so I went back man was it cool (it really is something you need to do if you haven’t done it yet)